
#include "Platform.h"
extern HWND hWnd;
IPlatform& IPlatform::GetInstance()
{
	static Platform Platformobj;
	return Platformobj;
}
Platform::Platform(void)
{
	//TODO:
}

Platform::~Platform(void)
{
	//TODO:
}
bool Platform::Initialize()
{
	//TODO:
	return true;
}
void Platform::Terminate()
{
	
	//TODO:
}
